Infinite Upgrades

Configuration

Infinite Upgrades в основном управляется конфигурацией мира/сервера:

TEXT
world/serverconfig/infiniteupgrades-server.toml

The exact values can change by pack, but the sections below describe what the config controls.

General

  • Max upgrade level.
  • Upgrade mode enum retained by config.
  • Name suffix color rules for the visual +N tooltip suffix.

Chance

Chance settings control base success chance before reputation:

  • FLAT_DECREMENT: starts at a configured chance and subtracts a fixed amount per current item level.
  • EXPONENTIAL: starts at a configured chance and multiplies by an exponential base per level.
  • Overrides: exact chance values for specific levels.

Rituals

  • Angel step multiplier.
  • Demon step multiplier.
  • Infusion delay in seconds.

The delay locks the attempt while ritual animation/result timing is active.

Reputation

  • Maximum reputation range.
  • Success delta.
  • Failure delta.
  • Bonus per reputation point.
  • Bonus clamp.

Attributes

Built-in attribute sections cover:

  • minecraft:generic.attack_damage
  • minecraft:generic.attack_speed
  • minecraft:generic.armor
  • minecraft:generic.armor_toughness
  • minecraft:generic.knockback_resistance

Each rule can control enabled state, Demon weight, direction, step type, default step, per-level overrides, caps, negative-base handling, and rounding.

Modded attributes

Extra attribute rules can be added with one-line entries in the dynamic attribute rule list. This is the path for pack authors who want Infinite Upgrades to affect attributes from other mods.

Tuning

Tuning controls base percent per level, bonus steps at specific current levels, and final per-stat multipliers. Final multipliers are applied after the attribute rule and ritual multiplier.

They can also target Block Speed:

TEXT
infiniteupgrades:block_speed=0.5

Souls

Soul settings control drop enablement, drop chance, tier selection, HP-to-units ratio, tier values, orb lifetime, PvP drops, entity whitelist/blacklist, collection range, soul-cost formula, and manual soul-cost overrides.

Whitelist and blacklist

If the whitelist is not empty, only listed entities can drop souls. The blacklist always blocks listed entities.

Client Config

Some client-side behavior is configured separately, such as effect and sound presentation. The authoritative upgrade math remains server-side.

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