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Sketchbook sample sketch 1
Sketchbook sample sketch 2
Sketchbook sample sketch 3
Sketchbook sample sketch 4

Books, Sketches, Scene Memories

SketchbookRemember, Sketch, Recolour, Tear Page

Sketchbook lets players save a view from the world, study living entities through a Spyglass, and place those discoveries directly inside a writable book. It turns roleplay journals into illustrated artifacts: graphite sketches, colored pencil variants, entity research pages, signed-book dates, and torn pages that can be framed in-world.

Localization

1 Language

Categories

RPGUtility

Install Notes

Compatibility Client, Server, Integrations

Client

Required Captures the player view, renders book pages, item frames, and the sketch context menu.

Server

Required Stores sketch references, scene memories, torn sketches, and book mutations.

Singleplayer

Supported Works normally because the integrated server keeps the stored sketch data.
Curios Equips the Pencil Case in a dedicated Curios slot while still counting its stored pencils.

Optional

Scholar Supports spread books and lectern editing when Scholar is installed.

Optional

Timeline Stamps signed books with the current Timeline date when Timeline is present.

Optional

Features

The core loop is simple: craft pencils, remember a scene or study an entity, add it to a book, then recolor or tear it out when the story needs a physical prop.

Remember a Scene Press Z

Press the Sketchbook keybind to hide the HUD for a frame, capture the center of your view, and save it as a temporary scene memory on the server.

Sketch Into Books Book and Quill

Open a writable book, right click an empty page, and Sketchbook turns your remembered view into a parchment-toned drawing stored by reference.

Study Entities Spyglass Research

Look at a living entity through a Spyglass to identify it, then keep studying for a longer detailed scan that unlocks sketchable field notes.

Sketch Studied Entities Research Pages

Once an entity has been studied, add it to an empty book page and optionally show learned details such as health, armor, movement speed, toughness, and damage.

Pencil Case Workflow Curios Ready

Graphite and colored pencils are detected from inventory or from the Pencil Case. With Curios installed, the case gets its own equipment slot.

Recolor Existing Sketches Color Menu

Right click an existing sketch to recolor it with selected pencils or apply all available colors while preserving the original source image.

Tear Out Pages Frameable Item

Rip a sketch out of a book to receive a Torn Sketch item. Put it in an item frame and the stored sketch renders in-world.

Scholar and Timeline Hooks Roleplay Stack

Scholar spread books and lecterns receive sketch support, and Timeline can stamp signed books with the current in-world date.

Entity Research

Study First Sketch Later

A Spyglass turns observation into a two-step field study. The first pass identifies the living entity and stores its visual variant for your player. A longer second pass records details that can be shown on the page.

  • Identify a target while looking through a Spyglass within line of sight.
  • Study it in greater detail to unlock optional page notes for combat and movement stats.
  • Right click an empty book page and choose a studied entity from the context menu.
Sketchbook entity sketching feature preview

Credits Code + Assets

Core Credits

  • Author and development: Z2SIX
  • Mod icon design: FOOG (@foogFox_)
  • Sketch processing, book integration, item textures, and website assets: Z2SIX

Compatibility Credits

  • Scholar compatibility screenshot includes Scholar by mortuusars.
  • Scholar is a separate mod by its own creator and is used here only to show Sketchbook integration.

Legal License + Scope

Custom license: Z2SIX Mod License (Code + Assets)

Review the license page for redistribution, derivative use, and asset rights details before reusing any Sketchbook materials.