Back To Hub

Discover More Mods

EZ Actions icon
EZ Actions Utility
Feathered Friend icon
Feathered Friend RPG
Infinite Upgrades icon
Infinite Upgrades Gear
Locksmith icon
Locksmith RPG
Sketchbook icon
Sketchbook RPG
Timeline icon
Timeline RPG
Too Many Chests icon
Too Many Chests Utility
Villager Overhaul icon
Villager Overhaul Utility
WeaponCraft icon
WeaponCraft Gear
EZ Emerald Pouch icon
EZ Emerald Pouch Utility
Hopper Debug icon
Hopper Debug Utility
Loading image of Villager Overhaul title banner Villager Overhaul title banner

Emerald-Driven Villager Systems

Villager OverhaulRecruit, Trade, Farm, Fight

Villager Overhaul turns villagers into owned workers with stats, costs, inventories, commands, and roles. Merchants can search and reroll trades, farmers can manage crops and storage, and guards can patrol, defend, flee, or fight with real gear.

Localization

9 Languages

Categories

UtilityMobs

Install Notes

Compatibility Client, Server, Integrations

Client

Required Renders villager screens, combat and loadout feedback, commands, prompts, and localized UI.

Server

Required Owns recruitment, costs, AI, stats, inventories, trading, farming, combat, chat, and config.

Singleplayer

Supported Works through the integrated server with the same ownership, cost, and villager action rules.
EZ Actions Required for the command and action systems Villager Overhaul builds on.

Required

Lightman's Currency Can pay configured costs from a wallet when the server enables wallet support.

Optional

EZ Emerald Pouch Supports emerald storage and payment workflows through the mod's currency bridge.

Optional

Modded Content Farming and combat rules are designed for compatible crops, tools, armor, weapons, and storage items.

Supported

Localized Chat Villager Overhaul includes its own localized chat and command-aware chat handling.

Incompatible

Villager Names Villager Overhaul manages villager names, identity, and family tree data itself.

Incompatible

Mob AI Tweaks Villager Overhaul replaces and coordinates villager AI goals for ownership, work, farming, trading, combat, and commands.

Incompatible

Emerald Economy

Everything Has A Price And A Server Knob

Recruit Buy in

Pay for ownership using a stat-based emerald cost.

Merchant Spend

Rerolls, auto-search, and price adjustments use configurable currency rules.

Respawn Recover

Bring back saved villagers through Respawn Anchors.

Server Balance

Hot-loaded config lets owners tune modules without a restart.

Feature Modules

Villager Overhaul is organized around major server-controlled modules for merchants, farmers, guards, commands, ownership, and respawning.

Loading image of Merchant Module Merchant Module preview

Merchant Module

Reroll, Lock, Search, Trade

Generosity | Timeliness | Intellect | Hoarder

  • Reroll villager offers for configurable costs instead of breaking workstations forever.
  • Lock exact trades so rerolls and auto-search preserve the offers you already care about.
  • Request target items and let a busy merchant search in the background, with final payment settled server-side.
  • Use auto-trade for emerald-output trades when you want the server to repeat valid trades without extra clicking.
Loading image of Farming Module Farming Module preview

Farming Module

Work Areas, Chests, Modded Crops

Motivation | Efficiency | Plant Whisperer | Ranger

  • Give Farmer villagers a workstation-centered work area with circular or square range limits.
  • Configure planting, harvesting, pickup, bonemeal, tilling, and toss rules around item IDs.
  • Register deposit and withdraw chests with per-item trigger and keep thresholds.
  • Use server-side player-like harvest logic so Fortune hoes and modded crop hooks have a fair chance to work.
Loading image of Combat Module Combat Module preview

Combat Module

Gear, Modes, Patrols, AI

Vitality | Agility | Strength | Armor

  • Equip real armor plus combat main-hand and offhand loadout slots through a server-authoritative inventory UI.
  • Choose Off, Defend, Aggressive, or Flee behavior, then refine triggers, whitelists, blacklists, and AI toggles.
  • Villagers can melee, use supported projectile weapons with offhand ammo, block with shields, circle targets, and eat food to heal.
  • Patrol routes and follow/idle commands let guards return to useful movement when combat ends.

General Systems

Villagers With Memory Ownership, Commands, History

Recruitment and Ownership

Recruiting assigns a server-side owner, gates villager controls, and gives every villager a cost based on its generated stats.

Custom Commands

Teach a recruited villager macro-like action sequences: waypoints, block interactions, chest withdraw/deposit steps, waits, and chat-triggered phrases.

Localized Chat

Optional localized chat adds range-limited speech, shout and whisper prefixes, and keeps chat-command triggers reliable on roleplay servers.

Respawning

Recruited villagers can leave respawn snapshots on death, then return through a Respawn Anchor for a configurable emerald cost.

Villager Info

Info screens expose stats, history, attributes, inventory, family tree data, and module-specific progress so each villager feels inspectable.

Trading Hall

The Trading Hall block gives the merchant economy a physical home, including storage and emerald payout interaction hooks.

Credits Code + Systems

Core Credits

  • Author and development: Z2SIX
  • Villager systems, UI, AI, server logic, and website assets: Z2SIX

Production Notes

  • Built around server-side authority for ownership, costs, and villager actions
  • Large module set: Merchant, Farming, Combat, Custom Commands, chat, respawn, and info screens

Legal License + Scope

Custom license: Z2SIX Mod License (Code + Assets)

Review the license page for redistribution, derivative use, and asset rights details before reusing any Villager Overhaul materials.