Bundles
Bundles are folders (categories) inside the radial tree.
Use them to group actions by context: combat, building, utility, roleplay, etc.
Bundle Fields
- Title (also used as internal id)
- Note (optional)
- Icon
- Hide from main radial
- Enable keybind
Bundle Keybinds
If Enable keybind is on, EZ Actions registers a dedicated keybind for that bundle.
Restart required
Bundle keybind registration is applied on next client restart.
EZ Actions shows a client message when restart is needed (including API-created bundles).
Hide From Main Radial
If enabled:
- Bundle is hidden on root radial page.
- Bundle still exists in menu model.
- Bundle can still be opened via API or bundle keybind.
Good for "advanced pages" you do not want cluttering root.
Nested Bundles
Bundles can contain:
- key actions
- command actions
- item equip actions
- more bundles
Best Practices
- Keep root small and high-priority.
- Put low-frequency actions in deeper bundles.
- Give bundles clear icons and short names.
Locked Bundles
A bundle can be marked locked (usually via API or JSON).
- In-game delete paths will not remove it.
- Manual JSON edits can still remove it.
Deep dive: identity and uniqueness
Bundle title is used as bundle id in editor workflows.
Duplicate bundle names can cause ambiguity, so the editor blocks duplicate bundle title/id saves.
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