Item Equip Action
Item Equip lets you save a gear snapshot and re-equip matching items from your inventory.
Target Slots
You can assign any of these:
- Mainhand
- Offhand
- Helmet
- Chestplate
- Leggings
- Boots
If a slot is left empty in the editor, EZ Actions skips it during execution.
How To Create One
- Click
Add Item Equip. - Set title/note/icon.
- Drag items from source grid into target slots.
- Save.
Source Grid Includes
- current offhand item
- equipped armor
- main inventory
- hotbar
During Execution
When you trigger the action from radial:
- EZ Actions checks each configured target slot.
- If target already matches recorded item, it skips.
- If not, it finds best matching source stack.
- It swaps items into target slot.
It processes slot-by-slot and allows partial success.
Important Matching Rules
- Matching is based on full stack snapshot signature (NBT and metadata), ignoring count.
- If multiple matching stacks exist, it picks the one with highest count.
Mainhand Rule
Mainhand means your currently selected hotbar slot at trigger time.
Behavior Under Pressure
- If you trigger a second Item Equip action while one is running, old one is canceled and replaced.
- Movement and gameplay inputs remain active while execution runs in background ticks.
Quick Controls In Editor
- LMB drag from source to target slot: assign item.
- RMB on target slot: clear assignment.
Refresh Items: rebuild source list from current player inventory state.
Deep dive: slot execution order
Current execution order is:
- Helmet
- Chestplate
- Leggings
- Boots
- Offhand
- Mainhand
Empty targets and missing source matches are skipped, not treated as hard failure.
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