Timeline

Chronicle Screen

The Chronicle is Timeline's primary UI. By default, press O to open it.

TLDR
  • Three tabs: Server, Personal, Hall of Fame.
  • Mouse wheel pans timeline, CTRL + wheel zooms.
  • Drag the lower bar handle to scrub time quickly.
  • Click nodes to open grouped details.
Chronicle screen with callouts for tabs, timeline rail, jump controls, and detail panel.

Tabs And Scope

  • Server: shared Chronicle view including server-scoped notes and advancement history.
  • Personal: only your personal-scoped timeline entries.
  • Hall of Fame: player ranking by world-first count and detail drill-down.

Timeline Navigation

You can navigate in multiple ways:

  • scroll wheel: pan horizontally through time
  • CTRL + scroll: zoom in/out between year/month/day granular views
  • drag scrollbar handle: jump rapidly to distant periods
  • jump controls: enter day/month/year directly

The UI auto-selects tick labeling scale from the current zoom span.

Nodes, Grouping, And Detail Panels

Timeline groups nearby events into sections and classifies them as:

  • Notes
  • World-first advancements
  • Other advancements

Clicking a node opens a detail panel with full entries and dates.

DEEP DIVE: grouping model

Internally, grouped nodes are bucketed by visible timeline span. The anchor day is computed from grouped entries, then rendered as one node with drill-down rows.

Timeline Visual Layers

Chronicle can render multiple visual layers behind/over the rail:

  • seasonal overlays/particles (spring/summer/autumn/winter)
  • default advancement/background textures
  • entity overlays from timeframe rules (for major events)

These effects are built from server data and then rendered client-side.


If your timeline appears empty after connecting, reopen the Chronicle once to trigger request/sync, then check the relevant tabs again.

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