Configuration
Timeline has both server-authoritative and client-only configuration.
TLDR
- Server config controls calendar, custom goals, retroactive import, and timeline entity overrides.
- Client config controls day-toast font only.
- Most server settings are hot-readable, with calendar settings actively broadcast when changed.
Server Config (rpgtimeline-server.toml)
Main sections:
calendarchronicle
Calendar keys
monthNamesmonthAbbreviationsyearSuffixdaysPerMonthuseCustomFontuseSereneSeasonsseasonMonths
Chronicle keys
retroactiveAdvancementImportEnabledretroactiveAdvancementImportIncludeRecipesretroactiveAdvancementImportMapByRealDayscustomGoalseventTimeframes
Client Config
Client-side key:
calendar.dayToastFont:VANILLA,GOTHIC12, orGOTHIC24
Example (Conceptual)
{
"calendar": {
"monthNames": ["Dawnroot", "Blossomwake", "Greengale", "Suncrest"],
"yearSuffix": "A.N.",
"daysPerMonth": 28,
"useSereneSeasons": true
},
"chronicle": {
"retroactiveAdvancementImportEnabled": true,
"customGoals": "break_block|minecraft:stone|1&100&1000",
"eventTimeframes": "priority=100;days=4;layer=entity;render=entity;type=advancement;id=minecraft:end/kill_dragon;entity=minecraft:ender_dragon"
}
}Hot Reload Notes
- Calendar settings are hashed server-side and pushed to clients when changed.
- Custom goals and event-timeframe rules are parsed from current config text and refreshed when their source text hash changes.
- New behavior is applied on next relevant sync/render cycle.
DEEP DIVE: what is not instant
Retroactive advancement import runs at server startup. Changing retroactive import flags later will not replay previous startup import logic until next server start.
Timeframe rule scope
Current timeframe rule parser supports entity-render overrides (render=entity) for configured matches. Invalid rule lines are skipped safely.
Support This Project
Like this wiki and these mods?
Every bit of support helps me keep building features, writing docs, and shipping updates.